As you can guess, we will be adding a hardcore module to our core. It's a survival game. A module that will make our life difficult while playing wow (because why not?) This module allows us to configure the following:
  1. If a grave with a custom message appears after a player's death
  2. If a player should drop gear (in percentages of 1 to all items)
  3. If a player should drop bag items (in percentages of 1 to all items), 
  4. If a player should drop gold when dying (also for bots if player bots are enabled)
  5. If the above loot appears when you die in a fancy chest Amount of loot allowed to spawn after multiple deaths (oldest loot will disappear)
  6. If a player should lose levels/xp when they die If the player is allowed to revive after death
  7. If the player should automatically revive in the nearest graveyard instead of running back to the corpse as a ghost
All of these settings can be set to apply from the lowest level to the highest. For example: If it is included that players lose a level after death, it can be set to be valid up to 65 levels. Players who are above level 65 will not lose level after death.
All these extras can be turned on/off individually depending on which variant the majority of players agree on!